Lord sidroc pillars of eternity1/25/2024 The following is a list of them, and examples of how they might be judged: There are 10 distinct personality types the players can be disposed toward. It's possible to have points in every reputation, but it's unlikely that more than a handful of reputations would be high enough to let many NPCs react to them. If you have a few personality reputation at moderate levels, you will get reactions based on those moderate levels, spread out, but will not get reactions that require a high level in a reputation. People will react to you in beneficial and detrimental ways based on your personality reputations, but they will only react to one specific reputation. Another person might balk at involving you in a discussion of faith because they assume, based on your reputation, that you're a clown who can't take anything seriously. Player dispositions affect how people talk to you or treat you as person, often outside of the context of you making those individual choices.Įxample: An NPC might meet you and invite you to a party based on your reputation for wit (even if you're not being particularly witty at the moment). The high priest at the temple of the mercy god in the same village won't like you. Example: If you save a village by brutalizing the bandits, torturing their accomplices, and executing their leader after he begs for mercy, you will probably be well-liked by most people in the village (positive village rep) but will also earn a separate reputation for being cruel and merciless. But they tend to have a stronger reaction and allow individual characters to express a personal stance that reflects something contrary to their faction. Those indications can be turned off in game modes and are always off when playing in Expert Mode.Ĭompared to party reputations system for individual communities/factions, fewer people respond to the player dispositions, and only specifically when they particularly care about that kind of reputation. By default dialogue options that will impact your dispositions will be tagged with the relevant personality type in front of reply text (e.g. The type of personality a player has cultivated is visible on the character sheet. There are ten different personality types available at the player's discretion, based on their actions or deeds. This can encompass anything from giving gifts to attacking on sight. Non-player characters may act in ways that reflect how they feel about the player. A player known for their honesty might also develop a reputation of eerie stoicism. Personalities are also not one-dimensional. In other words, a "good" character can get in as much trouble as a "bad" character depending on the type of person they engage with at any given time. There is no overt morality or judgment associated to these traits. The player's overall behavior impacts how the world views them.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |